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Tutoriel Canvas : Réaliser une bannière animée en quelques lignes de code

Ce tutoriel vise à présenter canvas comme une librairie très simple d’utilisation et haut niveau grâce au langage javascript.

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The same game in HTML5 canvas

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SASS : l'évolution du CSS pour Play, Rails ou autres

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Réaliser une maquette web avec le CSS 3

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Automatiser l'exportation d'un site statique avec wget

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CSS3 Transitions

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How to make DLink DWA-140 B2 perfectly work on Linux

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HTML Canvas pour les néophytes

Cette vidéo de 20 minutes présente les possibilités du Canvas à travers quelques démos et l’implémentation pas à pas d’un exemple basique.

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Releasing Same Game Gravity (Android)

Following on from the success of my Same game made in HTML5 Canvas, I’ve decided to extend it to a (web) mobile game.

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Automating Web App development for multiple platforms

In this article, we will explain why we’d choose web technologies to make applications and introduce WebAppBuilder, a tool to easily build different instances of an application. We’ll examine the Same...

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Same Game Gravity for iPad, iPhone, Android, Facebook, Chrome, and Web!

Same Game Gravity is today available on iPad, iPhone, Android, Web, Facebook Apps and Chrome Web Store.

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Same Game Gravity: 6 platforms, 1 codebase

The Same Game is available for 6 different platforms. And I can pump out new builds for them all in around 15 minutes. Here’s how…

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Improve your web navigation experience – Flexible Nav jQuery library

Flexible Nav is a small jQuery library which add a smart navigation bar on the right of the page. It improves a web page navigation and helps to visualize different sections of a document, an...

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How to deploy your play applications on ArchLinux with daemons

This video shows how to run different instances of Play framework server in the most Linux friendly way: using daemons. Example with ArchLinux, using yaourt, the playframework AUR package and nginx.

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CSS-selector-based templating system for scalable JavaScript applications

In this article, we will focus on the power of CSS as a descriptive language, current template system approach and their problems with modularity and extensibility, and try to mix both features from...

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Bezier Curve based easing functions – from concept to implementation

Many animation libraries are today using easing functions – functions of time returning a progression percentage value. We will see how we can generalize them with bezier curves.

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Chart libraries headaches – finding the best grid step

If you have ever made a chart library in your life, you’ve probably asked yourself how to find the best scale for the grid in order to have nice values to display in the axis.

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30 minutes to make a multi user real time paint with Play 2 framework, Canvas...

[VIDEO] I will show you how to implement a multi user paint using latest web technologies like Play framework (version 2), HTML5 Canvas and WebSocket.

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Play Painter – how i’ve improved the 30 minutes prototyped version

One week ago, I’ve released a web experiment featuring a collaborative Paint-like application made with Play Framework 2 and relying on WebSocket and HTML5 Canvas. Here is how I've improved it.

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Blender as a 2D game level editor – Proof Of Concept

Here is how you can design and export your 2D game map with Blender (both the logic and the graphics).

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Work in

A progress tag will be displayed on recent browsers with a OS-native progress bar representing a loading.

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HTML5 Canvas as a color converter

We can implement an anythingToRGBA converter in 10 lines of Javascript!

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Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications

Illuminated.js is designed to add some awesome effects to your existing applications. Adding a cool atmosphere for your applications and games can make the difference!

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Minimize your Javascript files with cURL

use Google Closure Compiler web service to minimize a Javascript file with only cURL.

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How I learned Backbone.js, Three.js & GLSL in one week

I learned to use Backbone.js and Three.js (a famous library on top of WebGL) to make a FPS in only one week.

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Zound, a PlayFramework 2 audio streaming experiment using Iteratees

Zound uses an audio generator (JSyn, an audio synthesizer), encode the output and stream it all using Play Iteratees to pipe everything in real-time.

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Play Framework – Enumerator.outputStream

A few weeks ago, we’ve introduced a new feature in Play Framework: the Enumerator.outputStream method, allowing you to work with Java API requiring an OutputStream to generate content, for instance the...

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Be careful with JS numbers!

Javascript doesn’t have integer type but lets you think it has. In Javascript, all numbers are floating numbers and are prone to floating point approximation.

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PlayCLI: Play Iteratees + UNIX pipe

PlayCLI is a new Scala library to work with UNIX commands and Play-Iteratees (a scala implementation of Iteratees facilitating the handling of data streams reactively)

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glsl.js, a Javascript + GLSL library = DRY & efficient

WebGL is super powerful and efficient. This library abuses this power for efficient 2D.

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Playframework simple deployment scripts

Playframework simple deployment scripts

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Qep1.: Q, a Promise library

This article is the first of a series of small articles on the Q Javascript library and its eco-system. It is a brief introduction to Q Promises.

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Qep2.: Deferred objects, Qimage

This second article on Q will introduce you how to easily turn a callback API into a promise API using Deferred objects. It will also present the new W3C specification of Promise and finish with the...

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Qep3.: QanimationFrame

This third article on Q is a little parenthesis to the Qep articles series, featuring the requestAnimationFrame Javascript function and its general usage, and QanimationFrame, its Promisified version...

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ZOUND live project initiated

Last week, I initiated ZOUND live following my previous "ZOUND" experiment but being much more ambitious this time: using both the Audio API, the new MIDI API and electronic music software experience,...

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