Play Painter – how i’ve improved the 30 minutes prototyped version
One week ago, I’ve released a technical web experiment featuring a collaborative real-time Paint-like application I’ve called Play Painter. It has been made with Play Framework 2 and rely on WebSocket...
View ArticleBlender as a 2D game level editor – Proof Of Concept
A long time ago, video games were only two-dimensional. Of-course this was due to our poor hardware capabilities, but when computers became faster and faster 3D games appeared in mass. Did it kill 2D...
View ArticleWork in
Did you know browsers now have a built-in HTML tag for making progress bar? (progress is not supported) How cool is that! It is perfect for making web applications loading bar in just one line of HTML...
View ArticleHTML5 Canvas as a color converter
I’m currently working on the User Interface of a scene editor for my Illuminated.js library with some color and alpha picker. HTML5 now have the <input type="color" /> and <input type="range"...
View ArticleIlluminated.js – 2D lights and shadows rendering engine for HTML5 applications
Click on the image to open it! Wow! what’s this? It’s a 2D scene containing 2 lights and 13 different objects rendered in real-time by a Javascript library I made called Illuminated.js. The library is...
View ArticleMinimize your Javascript files with cURL
I’ve always been fascinated by the power of using existing web applications as external tools: you don’t need to install anything on your computer but you can rely on the web. We can externalize the...
View ArticleHow I learned Backbone.js, Three.js & GLSL in one week
Last week was the 7dfps challenge, an open challenge where participants had to make a FPS in only one week. Such contest are very very interesting for those who want to experiment with things....
View ArticleZound, a PlayFramework 2 audio streaming experiment using Iteratees
Last Friday was HackDay #7 at Zenexity, and we decided to work on a real-time audio experiment made with Play Framework. The plan was to use an audio generator (JSyn, an audio synthesizer), encode the...
View ArticlePlay Framework – Enumerator.outputStream
A few weeks ago, we’ve introduced a new feature in Play Framework: the Enumerator.outputStream method, allowing you to work with Java API requiring an OutputStream to generate content, for instance the...
View ArticleBe careful with JS numbers!
@greweb : Let’s do a kickstarter to build the 1st space rocket running on embedded Javascript… I think we can discover new physics rules! — mandubian (@mandubian) Janvier 10, 2013 It is common in...
View ArticlePlayCLI: Play Iteratees + UNIX pipe
TL;DR. PlayCLI is a new Scala library to work with UNIX commands and Play-Iteratees (a scala implementation of Iteratees facilitating the handling of data streams reactively). Here’s an overview: Links...
View Articleglsl.js, a Javascript + GLSL library = DRY & efficient
This weekend, I’ve written a light Javascript & GLSL library for vizualisation and game purposes (2D or 3D). Open Examples API Documentation Fork me on Github Unit tests Why? WebGL is a very low...
View Articleglsl.js Beginner Tutorial – 2D bouncing balls with WebGL
Read the article: http://blog.greweb.fr/?p=2130
View ArticleWork in
Did you know browsers now have a built-in HTML tag for making progress bar? (progress is not supported) How cool is that! It is perfect for making web applications loading bar in just one line of HTML...
View ArticleTutoriel Canvas : Réaliser une bannière animée en quelques lignes de code
Ce tutoriel vise à présenter canvas comme une librairie très simple d’utilisation et haut niveau grâce au langage javascript.
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