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Play Painter – how i’ve improved the 30 minutes prototyped version

One week ago, I’ve released a technical web experiment featuring a collaborative real-time Paint-like application I’ve called Play Painter. It has been made with Play Framework 2 and rely on WebSocket...

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Blender as a 2D game level editor – Proof Of Concept

A long time ago, video games were only two-dimensional. Of-course this was due to our poor hardware capabilities, but when computers became faster and faster 3D games appeared in mass. Did it kill 2D...

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Work in

Did you know browsers now have a built-in HTML tag for making progress bar? (progress is not supported) How cool is that! It is perfect for making web applications loading bar in just one line of HTML...

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HTML5 Canvas as a color converter

I’m currently working on the User Interface of a scene editor for my Illuminated.js library with some color and alpha picker. HTML5 now have the <input type="color" /> and <input type="range"...

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Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications

Click on the image to open it! Wow! what’s this? It’s a 2D scene containing 2 lights and 13 different objects rendered in real-time by a Javascript library I made called Illuminated.js. The library is...

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Minimize your Javascript files with cURL

I’ve always been fascinated by the power of using existing web applications as external tools: you don’t need to install anything on your computer but you can rely on the web. We can externalize the...

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How I learned Backbone.js, Three.js & GLSL in one week

Last week was the 7dfps challenge, an open challenge where participants had to make a FPS in only one week. Such contest are very very interesting for those who want to experiment with things....

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Zound, a PlayFramework 2 audio streaming experiment using Iteratees

Last Friday was HackDay #7 at Zenexity, and we decided to work on a real-time audio experiment made with Play Framework. The plan was to use an audio generator (JSyn, an audio synthesizer), encode the...

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Play Framework – Enumerator.outputStream

A few weeks ago, we’ve introduced a new feature in Play Framework: the Enumerator.outputStream method, allowing you to work with Java API requiring an OutputStream to generate content, for instance the...

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Be careful with JS numbers!

@greweb : Let’s do a kickstarter to build the 1st space rocket running on embedded Javascript… I think we can discover new physics rules! — mandubian (@mandubian) Janvier 10, 2013 It is common in...

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PlayCLI: Play Iteratees + UNIX pipe

TL;DR. PlayCLI is a new Scala library to work with UNIX commands and Play-Iteratees (a scala implementation of Iteratees facilitating the handling of data streams reactively). Here’s an overview: Links...

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glsl.js, a Javascript + GLSL library = DRY & efficient

This weekend, I’ve written a light Javascript & GLSL library for vizualisation and game purposes (2D or 3D). Open Examples API Documentation Fork me on Github Unit tests Why? WebGL is a very low...

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glsl.js Beginner Tutorial – 2D bouncing balls with WebGL

Read the article: http://blog.greweb.fr/?p=2130

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Work in

Did you know browsers now have a built-in HTML tag for making progress bar? (progress is not supported) How cool is that! It is perfect for making web applications loading bar in just one line of HTML...

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Tutoriel Canvas : Réaliser une bannière animée en quelques lignes de code

Ce tutoriel vise à présenter canvas comme une librairie très simple d’utilisation et haut niveau grâce au langage javascript.

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The same game in HTML5 canvas

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SASS : l'évolution du CSS pour Play, Rails ou autres

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Réaliser une maquette web avec le CSS 3

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Automatiser l'exportation d'un site statique avec wget

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CSS3 Transitions

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