HTML Canvas pour les néophytes
Cette vidéo de 20 minutes présente les possibilités du Canvas à travers quelques démos et l’implémentation pas à pas d’un exemple basique.
View ArticleReleasing Same Game Gravity (Android)
Following on from the success of my Same game made in HTML5 Canvas, I’ve decided to extend it to a (web) mobile game.
View ArticleAutomating Web App development for multiple platforms
In this article, we will explain why we’d choose web technologies to make applications and introduce WebAppBuilder, a tool to easily build different instances of an application. We’ll examine the Same...
View ArticleSame Game Gravity for iPad, iPhone, Android, Facebook, Chrome, and Web!
Same Game Gravity is today available on iPad, iPhone, Android, Web, Facebook Apps and Chrome Web Store.
View ArticleSame Game Gravity: 6 platforms, 1 codebase
The Same Game is available for 6 different platforms. And I can pump out new builds for them all in around 15 minutes. Here’s how…
View ArticleImprove your web navigation experience – Flexible Nav jQuery library
Flexible Nav is a small jQuery library which add a smart navigation bar on the right of the page. It improves a web page navigation and helps to visualize different sections of a document, an...
View ArticleHow to deploy your play applications on ArchLinux with daemons
This video shows how to run different instances of Play framework server in the most Linux friendly way: using daemons. Example with ArchLinux, using yaourt, the playframework AUR package and nginx.
View ArticleCSS-selector-based templating system for scalable JavaScript applications
In this article, we will focus on the power of CSS as a descriptive language, current template system approach and their problems with modularity and extensibility, and try to mix both features from...
View ArticleBezier Curve based easing functions – from concept to implementation
Many animation libraries are today using easing functions – functions of time returning a progression percentage value. We will see how we can generalize them with bezier curves.
View ArticleChart libraries headaches – finding the best grid step
If you have ever made a chart library in your life, you’ve probably asked yourself how to find the best scale for the grid in order to have nice values to display in the axis.
View Article30 minutes to make a multi user real time paint with Play 2 framework, Canvas...
[VIDEO] I will show you how to implement a multi user paint using latest web technologies like Play framework (version 2), HTML5 Canvas and WebSocket.
View ArticlePlay Painter – how i’ve improved the 30 minutes prototyped version
One week ago, I’ve released a web experiment featuring a collaborative Paint-like application made with Play Framework 2 and relying on WebSocket and HTML5 Canvas. Here is how I've improved it.
View ArticleBlender as a 2D game level editor – Proof Of Concept
Here is how you can design and export your 2D game map with Blender (both the logic and the graphics).
View ArticleWork in
A progress tag will be displayed on recent browsers with a OS-native progress bar representing a loading.
View ArticleHTML5 Canvas as a color converter
We can implement an anythingToRGBA converter in 10 lines of Javascript!
View ArticleIlluminated.js – 2D lights and shadows rendering engine for HTML5 applications
Illuminated.js is designed to add some awesome effects to your existing applications. Adding a cool atmosphere for your applications and games can make the difference!
View ArticleMinimize your Javascript files with cURL
use Google Closure Compiler web service to minimize a Javascript file with only cURL.
View ArticleHow I learned Backbone.js, Three.js & GLSL in one week
I learned to use Backbone.js and Three.js (a famous library on top of WebGL) to make a FPS in only one week.
View ArticleZound, a PlayFramework 2 audio streaming experiment using Iteratees
Zound uses an audio generator (JSyn, an audio synthesizer), encode the output and stream it all using Play Iteratees to pipe everything in real-time.
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